Co-authored-by: Copilot <copilot@github.com>
8.8 KiB
Creating a New Component
A component is a reusable stamp. You design the stamp once (the .htmx template + .htmx.cs class), and then press it anywhere you need that piece of UI — on multiple pages, inside other components, even multiple times on the same page.
Components are identical in structure to pages, with two key differences:
- They live in
Templates/Components/instead ofTemplates/ - They are never responsible for HTTP routing — they just render HTML
What you want to achieve
By the end of this guide you will be able to build any reusable UI piece — a styled label, a card, a form field, or a wrapper that holds other components — and drop it anywhere on a page.
The three patterns
All components fit one of three shapes. Pick the one that matches what you are building.
Pattern A — A simple label or display element
Use this when the component just renders a styled string. It is the simplest case.
Goal: a coloured status badge you can reuse in tables, cards, and headers.
<!-- Templates/Components/Badge.htmx -->
<span class="$$Classes$$">$$Label$$</span>
// Templates/Components/Badge.htmx.cs
namespace Htmx.ApiDemo.Templates.Components;
public sealed class Badge : BadgeBase
{
private readonly byte[] _labelData;
private readonly byte[] _classesData;
public Badge(string label, string variant = "default")
{
_labelData = label.ToUtf8Bytes();
var variantClasses = variant switch
{
"secondary" => "bg-secondary text-secondary-foreground",
"destructive" => "bg-destructive text-destructive-foreground",
"outline" => "border border-border text-foreground",
_ => "bg-primary text-primary-foreground",
};
_classesData = $"inline-flex items-center rounded-full px-2.5 py-0.5 text-xs font-semibold {variantClasses}"
.ToUtf8Bytes();
}
protected override void RenderLabel(HtmxRenderContext ctx) => ctx.Writer.WriteUtf8(_labelData);
protected override void RenderClasses(HtmxRenderContext ctx) => ctx.Writer.WriteUtf8(_classesData);
}
The key principle: all computation happens in the constructor. By the time RenderLabel is called during a request, it is just writing pre-computed bytes — no string formatting, no allocations.
Pattern B — A container with optional sections
Use this when parts of the component are optional — for example a card that shows a header only when a title is provided.
Goal: a card that always shows its body, but optionally shows a header and a footer.
<!-- Templates/Components/Card.htmx -->
<div class="rounded-lg border border-border bg-card shadow-sm $$ExtraClasses$$">
$$Header$$
<div class="p-6 pt-0">$$Content$$</div>
$$Footer$$
</div>
// Templates/Components/Card.htmx.cs
namespace Htmx.ApiDemo.Templates.Components;
public sealed class Card : CardBase
{
private readonly byte[] _extraClassesData;
private readonly byte[] _headerData;
private readonly byte[] _contentData;
private readonly byte[] _footerData;
public Card(
string content,
string title = "",
string description = "",
string footer = "",
string extraClasses = "")
{
_extraClassesData = extraClasses.ToUtf8Bytes();
_contentData = content.ToUtf8Bytes();
// Build header HTML in the constructor. If there's no title/description,
// store an empty array — writing empty bytes is a no-op.
_headerData = (string.IsNullOrEmpty(title) && string.IsNullOrEmpty(description))
? []
: BuildHeader(title, description);
_footerData = string.IsNullOrEmpty(footer)
? []
: $"""<div class="flex items-center p-6 pt-0">{footer}</div>""".ToUtf8Bytes();
}
private static byte[] BuildHeader(string title, string description)
{
var sb = new System.Text.StringBuilder();
sb.Append("""<div class="flex flex-col space-y-1.5 p-6">""");
if (!string.IsNullOrEmpty(title))
sb.Append($"""<h3 class="text-2xl font-semibold leading-none tracking-tight">{title}</h3>""");
if (!string.IsNullOrEmpty(description))
sb.Append($"""<p class="text-sm text-muted-foreground">{description}</p>""");
sb.Append("</div>");
return sb.ToString().ToUtf8Bytes();
}
protected override void RenderExtraClasses(HtmxRenderContext ctx) => ctx.Writer.WriteUtf8(_extraClassesData);
protected override void RenderHeader(HtmxRenderContext ctx) => ctx.Writer.WriteUtf8(_headerData);
protected override void RenderContent(HtmxRenderContext ctx) => ctx.Writer.WriteUtf8(_contentData);
protected override void RenderFooter(HtmxRenderContext ctx) => ctx.Writer.WriteUtf8(_footerData);
}
Pattern C — A wrapper that holds other components
Use this when a slot should be filled by another component rather than a string.
Goal: a tooltip wrapper — the trigger is any component, and the tooltip text floats above it on hover.
<!-- Templates/Components/Tooltip.htmx -->
<span class="relative inline-flex items-center group">
$$Trigger$$
<span class="absolute bottom-full mb-1.5 ... opacity-0 group-hover:opacity-100">$$Text$$</span>
</span>
// Templates/Components/Tooltip.htmx.cs
namespace Htmx.ApiDemo.Templates.Components;
public sealed class Tooltip : TooltipBase
{
private readonly IHtmxComponent _trigger;
private readonly byte[] _textData;
public Tooltip(string text, IHtmxComponent trigger)
{
_textData = text.ToUtf8Bytes();
_trigger = trigger;
}
protected override void RenderText(HtmxRenderContext ctx)
=> ctx.Writer.WriteUtf8(_textData);
// ctx.Next() increments the nesting depth counter.
// The runtime throws if nesting exceeds 512 levels — this is the guard against infinite loops.
protected override void RenderTrigger(HtmxRenderContext ctx)
=> _trigger.Render(ctx.Next());
}
Using a component inside a page
Once you have a component, use it from a page's code-behind. The page stores the component as a field and delegates Render from its slot override:
// MyPage.htmx.cs
public sealed class MyPage : MyPageBase
{
private readonly byte[] _headingData;
private readonly IHtmxComponent _statusBadge;
public MyPage(string heading, string status)
{
_headingData = heading.ToUtf8Bytes();
_statusBadge = new Badge(status, variant: "secondary");
}
protected override void RenderHeading(HtmxRenderContext ctx)
=> ctx.Writer.WriteUtf8(_headingData);
protected override void RenderStatusBadge(HtmxRenderContext ctx)
=> _statusBadge.Render(ctx.Next());
}
Template:
<!-- MyPage.htmx -->
<div class="flex items-center gap-3">
<h1>$$Heading$$</h1>
$$StatusBadge$$
</div>
A note on HTML safety
WriteUtf8 writes raw bytes directly to the HTTP response. It does not HTML-encode anything.
- Strings you write in the constructor that come from your own code are fine — you control them.
- Any value that comes from user input (a form field, a database value, a query parameter) must be HTML-encoded before calling
ToUtf8Bytes():
// Safe — encodes characters like < > " &
_nameData = System.Web.HttpUtility.HtmlEncode(userInput).ToUtf8Bytes();
Skipping this step is a cross-site scripting (XSS) vulnerability.
File location and namespace
| File location | C# namespace |
|---|---|
Templates/Components/MyComp.htmx |
Htmx.ApiDemo.Templates.Components |
Templates/MyPage.htmx |
Htmx.ApiDemo.Templates |
The source generator derives the namespace from the folder path relative to the project root. Always keep components in Templates/Components/.
Checklist
.htmxtemplate created inTemplates/Components/with$$PascalCase$$slots.htmx.csclass inherits the generatedXxxBaseclass- All
RenderXxxoverrides implemented - Computation (string building, class selection) done in the constructor
- User-provided strings HTML-encoded before
ToUtf8Bytes() - Sub-component
Rendercalls usectx.Next()not barectx// Safe — user-supplied string is encoded first _displayNameData = System.Web.HttpUtility.HtmlEncode(userDisplayName).ToUtf8Bytes();
The existing `MainLayout` constructor demonstrates this for the user initials section.
---
## Checklist
- [ ] `MyComp.htmx` created in `Templates/Components/`
- [ ] `MyComp.htmx.cs` created with class inheriting `MyCompBase`
- [ ] All `$$Slot$$`s have a matching `RenderSlot` override
- [ ] User-supplied strings are HTML-encoded before `ToUtf8Bytes()`
- [ ] Build once to confirm the compiler catches any missing overrides